Dronewood is a physics-driven drone simulation game built using a combination of C++ and Blueprints in Unreal Engine. The game features realistic drone mechanics such as ascending, descending, speed boosting, and directional tilting based on real-world dynamics. The core objective challenges players to skillfully navigate through all waypoints within the level. This project demonstrates my expertise in combining physics-based movement systems with gameplay logic to create immersive, technically accurate simulations.
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